#include "IEntityRenderState.h"

ENUM_INFO_BEGIN(EERType)
	ENUM_ELEM_INFO(, eERType_Unknown)
	ENUM_ELEM_INFO(, eERType_Brush)
	ENUM_ELEM_INFO(, eERType_Vegetation)
	ENUM_ELEM_INFO(, eERType_Light)
	ENUM_ELEM_INFO(, eERType_Cloud)
	ENUM_ELEM_INFO(, eERType_VoxelObject)
	ENUM_ELEM_INFO(, eERType_FogVolume)
	ENUM_ELEM_INFO(, eERType_Decal)
	ENUM_ELEM_INFO(, eERType_ParticleEmitter)
	ENUM_ELEM_INFO(, eERType_WaterVolume)
	ENUM_ELEM_INFO(, eERType_WaterWave)
	ENUM_ELEM_INFO(, eERType_Road)
	ENUM_ELEM_INFO(, eERType_DistanceCloud)
	ENUM_ELEM_INFO(, eERType_VolumeObject)
	ENUM_ELEM_INFO(, eERType_AutoCubeMap)
	ENUM_ELEM_INFO(, eERType_Rope)
	ENUM_ELEM_INFO(, eERType_PrismObject)
	ENUM_ELEM_INFO(, eERType_Last)
ENUM_INFO_END(EERType)

